Hello
ladies and gentlemen.
Before commenting on the new rules , it is important to note the most important changes that came with 6th ed:
It's been a long time since my last post, as a
result of both my busy schedule and the "dead period " that followed
the recent release of the long-awaited 6th edition. I have already indulged
into the new book and I had the chance to play a few games and experience the
new rules in action. Thus , having read some articles online, I would like to
give my personal opinion about the 6th edition. It is important to make clear
that by I am just sharing my first thoughts about the rules and I have, by no
means, mastered the new rules , I am just trying to acclimatize myself to the
new changes ,much like the whole 40k community does.
To begin
with , it is important to mention that the 6th edition, unlike any other
previous BRB have made quite a strange impact on the gaming community. I had
the chance to speak with a couple of store managers which pointed out that no
one was nagging about the new rules, or flaming GW etc. On the contrary , it
seems that we all have embraced the new ruleset with a rather warm welcome,
which is a nice on itself. Perhaps it is
too early to judge, but this absence of misery allows everyone to be more open
minded towards 6th ed.
So, we have a new book which appears to be
more balanced than anything we have seen in the past. It packs some major
changes that will definitely affect the metagame , but it seems that all new
changes follow two major guidelines:
- Smoothing
the gap between codexes
- Making
people buy more stuff.
Which is
not all that bad , when you think about it. In the new book, we have a host of
changes that eventually lead to a much more balanced game, based on strategy,
rather than rules abusing and spamming.
My personal
opinion is that GW has done a great job tuning the old rules and adding some
new rules ,but nothing is " broken".
Take the vehicles, for example. Now , they follow the hull point system.
That means that it is quite a bit easier to break a tank , but now all tanks
remail fully functional until they get wrecked. No more stun & shaking from
glancing hits ruling your armoured fist Guard.
In a similar fashion , Flyers have become
much more survivable, but their transport capacity has been hindered and their
movement is more "rigid"
All in all
, to me it seems that GW wanted to make changes that would not affect
dramatically their codex range and/or that would not cause confusion to the
gaming community. So, limited changes to the new rules and the introduction of
lots and lots of new stuff
Before commenting on the new rules , it is important to note the most important changes that came with 6th ed:
- The
introduction of Allies & Fortifications
- Flyers
getting boosted
- Cover
Save nerf
- Transport
Vehicles nerf
- Snap Fire & Overwatch
- New
missions set
( Again ,
it is possible that I am forgetting some important changes , but anyway… )
Each and
every one of these changes has its own impact on our gaming habits. First of
all , the new Allies mechanings….now every army ( well, almost every army , ‘cause
apparently Tyranids want to be VS the World , for some reason..) has the
opportunity to get an allied detachment.
This is a wonderful change which has only positive effects on the
game: under-powered /old codexes can
now be used in combination with some
more power-gaming codexes , make
beautiful , fluffy lists or ever terrifying combos. In any case , allies have all the potential to dramatically
increase the number of lists people use and shed light to some forgotten units
and armies of the game. It remains to be seen if allies will be used to a great
extent , but it is a smart move from GW
from both gaming and marketing spectrum.
About Fortifications….when I first saw that
people could actually buy GW terrain and use it in their lists I first thought
that it was just a vulgar display of greed coming from the manufacturer , and
I still believe that Fortifications made their way into standard
gaming so that our beloved Citadel could just sell more… but from a gaming point of view they are
rather interesting. You can get one for
cheap ( 50 points is not bad ) , it gives 4+ cover AND it was the option
to fill it with anti- aircraft and anti-infantry weapons. It is also treated as
an immobile vehicle and can house troops
inside… All in all a nice package that you can place in strategic positions and
guarantee a successful defensive gameplay. They will be certainly used by
specific armies/ generals but for the most part I believe that they wont
affect the standard gameplay so much.
Flyers!
Well, all I
have to say is that it was about time to give flyers a boost. In 5th edition
, it was just ridiculously easy to face
Stormravens , Vendettas , not to mention the Necron croissantes…. Luckily
, now Flyers have become the new sh*t ,
taking the place of the ubiquitous Land Raider as a transport and gun platform
, and even outdating some of the older mainstream vehicles. They have gotten
over 200% faster , are almost impervious
to damage from non-skyfire units and they can fire more weapons than ever
before , not to mention the Evade rules and the new transport drop
mechanics. Yeap , it seems that flyers
will become a common sight for sure , and we will get the chance to do some
air-modelling with sci-fi crafts.
Actually , flyers have become so powerful now
, that any 6th edition list should cover two aspects: Ground forces and Air Forces. As peculiar as
that may sound , every list we make from now on should be able to attempt
domination in two levels. And still
maintain a balance between the amount of points you spend on each type of
force.
The only few drawbacks that flyers have is
their low armour , compared to non-flyer vehicles , and the fact that when the
enemy takes one down , it gets more painful for the units it carries and for
anything that is near. Also , while flyers can move fast , their manoeuvrability is rather limited, so this part requires some care.
This concludes
part1 of this early commentary about the 6th edition. I hope you
found it interesting. Part 2 will come fast. Feel free to comment and thank you for your time.
Stefanos
Kapetanakis