Thursday, August 2, 2012

The Truth about the Thunderfire Vigor

Greetings gentlemen,

Our todays topic will be non other than the most efficient, powerful, devastating and at the same time highly underrated unit of the game. I' m talking of course about the Thunderfire Cannon the most fearsome weapon platform GW has ever released throughout the ages of Warhammer 40k and Wargaming in general. The historical background of the Thunderfire Cannon begins in 1482 at the Renaissance. It was first designed by Leonardo Da Vinci as a concievment for the perfect artillery, a schema of the most destructive weaponry ever known to man.



Until our days this schema stands as an archetype of ideal warfare and as the goal of every weapon system that has been created in the history of mankind.

GW was inspired by this unwordly futuristic conception and decided to add it to its gaming system. Τhe first effort was made back in the early days of the 2nd edition, as the Thunderfire Cannon was meant to be released as a plastic kit in the Warhammer 40k game. As expected many conflicts broke out inside the GW company about its charachteristics in the game and its release was cancelled in the last minute, due to the unimaginable power with which it would provide every Vanilla Marines player. It is said that most of the plastic kits that were created back then (a very restricted amount) are now under the control of an uknown wing of the masonic order, while others are in the possesion of Jervis. To the vast majority of the wargaming community those events remained uknown, due to the resurgence of debates and questionings about the profile of the GW company, that they would cause.

 Υears have passed since then and GW unexpectedly decided to officialy release the Thunderfire Cannon in the beggining of the 5th edition with the new Space Marines Codex. The company of course  took drastic measures in order to ensure that the metagame will not collapse and that other armies will also have a word in the 5th edition. The model was released in a heavy, insufficient, ugly, overcosted metal kit (vastly different from the conception of Leonardo Da Vinci) in order to keep away customers from buying it. They also attached a Techmarine to it, disgracing the models legendary individuality and autonomy, feeding the community with the wrong impressions.  Additionaly the company launched a massive propaganda via the internet (blogs, news, articles, spam hatemail) against the model to manipulate the view of the players towards the Thunderfire Cannon, so that the model would never be fielded on a gaming table. Testimonials claim that few players who dared to bring this model on the table were kidnaped by GW agents the same night and that nοne heard of them again. Their entry on the national database was automatically deleted so that even their existance could be doubted. Every game it was fielded ended as a massacre in favour of the Thunderfire Cannon, there wasn't a single army in the game that could withstand its power. Therefore, GW wanted the Thunderfire Cannon to simply stand as an honourary entry in the Codex, but at the same time they didnt have the courage to apply any nerfs on this godlike artillery piece. It isnt also a coicidence that the Marines Codeces that were released after the Vanilla Marines were overall much more powerful, but still failed to harm the Thunderfire Cannon.


Now in the 6th edition, GW went too far by giving many armies the access to the Thunderfire Cannon via the new allies system. Rumors also tell that a possesed Thunderfire Cannon is supposed to be released soon ,so that even Chaos will be able to enjoy its benefits too. Fellow bloggers, I think we have finally come to the breakdown of our favourite game. Our games will develοp to rock-paper-scissors logic matches, because the player who gets first turn will destroy guaranteed his opponents army first with his Thunderfire Cannon on Turn 1. Thank god that the seizing the initiative rules didnt change in the 6th edition, so that the player who plays second has a small chance to turn the game around, providing the game with a little more strategic interest.