tag:blogger.com,1999:blog-4656092536917725795.post6283210007824169432..comments2023-09-27T04:40:14.508-07:00Comments on Amethyst Xenos: Tyranids in 6th Edition: the Swarm Ascendant!Unknownnoreply@blogger.comBlogger3125tag:blogger.com,1999:blog-4656092536917725795.post-40518765753676923452013-01-26T13:05:08.706-08:002013-01-26T13:05:08.706-08:00Of course they get blown apart by S8/mid ap wpns. ...Of course they get blown apart by S8/mid ap wpns. But at the same time, the number of shots leveled at a threatening brood of warriors is less fire being directed at your monstrous creatures that turn. It's been the same strategy since the Shoot the Big Ones rule hit the table back in 4th Ed Core rules: Give your opponent more high-threat targets than can effectively deal with in a turn and force them to make choices as to what reaches his line. Also, there's nothing really slow about them. Old Thousand Sons w/o a sorcerer were slow, Warriors are just as fast as the rest of the army and with proper screening and/or buffs from the abundance of casters we have on table their survivability is much higher than it used to be. My sole issue I can honestly agree with is the lack of Prime support in a Spore drop but, in most cases a shooty squad of warriors benefits much more readily than a melee one considering they're already WS5 to start with, and a bump to 6 doesn't move the to-hit chart down to a 2+ in 95% of units engaged while BS3 bumped to BS4 is a huge percentage jump. Line that up with a shooty tyrant with a Preffered Enemy buff, and things just get better and better.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4656092536917725795.post-81089478903679620102013-01-26T01:50:06.038-08:002013-01-26T01:50:06.038-08:00The problem with Warriors is that they die far too...The problem with Warriors is that they die far too easily to Instant Death. I have used them too myself, but I have decided that they have many drawbacks that make them inefficient, eventually. T4 and 3Wounds are a blessing in disguise, and every opponent worth his salt will make sure to halt their advance early, at times before warrrios even get to shoot (let alone assaulting). And the problem becomes worse if you consider the fact that every army has access to many high str weapons that can destroy your precious warriors in a single turn. Manticores, Vindicators, GK Psyflemans, Vendettas, Necron Doom Scythe etc etc... all of these units, as well as the random meltagun hit from a sneaky marine, will devastate your unit with horrifying efficiency...<br /> Their second major flaw is of course their mobility.Since they cant use spores with Tyranid Primes, their main combo has become banned, and thus Warriors have fallen into great misuse. I haven't tried using them alone in Spores, but I am expecting them to die in the same turn they disembark...<br /> Dont get me wrong, I find it great that you have success with a list that contains Warriors and Shrikes, and I wish you the best results with your games. However, personally, I would not recommend them for competitive play, for the reasons mentioned above.Stefoserpenthttps://www.blogger.com/profile/05429277990520956459noreply@blogger.comtag:blogger.com,1999:blog-4656092536917725795.post-10666422332605182122013-01-26T00:23:24.144-08:002013-01-26T00:23:24.144-08:00Not a single breath on Warriors? That's kinda ...Not a single breath on Warriors? That's kinda disappointing. In the previous codex, you could dial-a-gaunt to whatever you needed, which was toned back come the release of the current pile we have to work with today. However, Warriors managed to keep that swiss army knife kit and run like Gump with it.<br /><br />Sure, Tervigon spam is scary to roll across the table, but Warriors stand tall with the complete weapons table at their disposal. Anything from fire support to annoyingly effective BS/LW + rngd wpn beasts, these puppies have whatever niche you need filled covered. Hell, they can even sprout wings and offer flanking support as Shrikes...<br /><br />As for the gants w/ devourerers, they were a blast in the last codex to field. Did they get tabled more often than not? Oh my, yes. Was it worth every penny to see them roll up on a squad of terminators and have a wall of meat fly at them and chortle at the ensuing 1's on armor saves? Indeed! Would I use them in place of another troops choice competitively? Oh hell no. lol The sheer silliness factor is the only reason I have a brood of them in a case somewhere. If I was going to spend the energy on making a Spore though (and I have :P), it wouldn't be for them. It'd be for a full squad of Zoanthropes whose sole purpose in life would be to end the group of Manticores sitting at the back of the table causing problems >.><br /><br />Oh, and my current list:<br /><br />Fly tyrant w/ dual ST<br />Tyranid Prime w/ Deathspitter<br /><br />x2 Termagant broods @ 10 heads a piece<br />x2 Tervigons w/ Clusterspines<br />x9 Warriors w/ Deathspitters and ST's<br /><br />x2 Gargoyle broods @ 20 heads a piece<br />x6 Shrikes w/ LW/BS/ST's and Toxin sacs<br /><br />x3 Zoanthropes w/ spore<br />x3 Hive Guard<br /><br />Folks really underestimate the Shrikes, especially when the tyrant is flying right along with them. Neither of which is a good idea to let anywhere near your front lines... I've been dabbling with the idea of dropping a few models here or there to add toxin sacs to the gargoyles, too. Overall, it plays well against old and new armies pretty well. Orcs can be a bit of an issue but, in the end, the Tervigons make that war of attrition easier to manage.<br /><br />Unfortunately, if the leaked GW product list is any indication, we won't be seeing our new codex this year :(Anonymousnoreply@blogger.com